Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.In the dark forests, twisted Warhounds stalk the night in search of prey. Their red, evilly-glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman travelling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that had crept up behind him whilst he was distracted. Regardless of form, Warhounds are all vicious killers and their harsh baying is a sure warning of the slaughter to come. They bound across the battlefield at an alarming speed, so a Handgunner will have scant moments to take his shot and no hope of reloading before their powerful claws rake him to the ground and knife-like fangs close around his throat.
Unit Name Chaos Warhounds (Poison) |
Main Unit Key wh_dlc03_bst_inf_chaos_warhounds_1 |
Land Unit Key wh_dlc03_bst_inf_chaos_warhounds_1 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group War Beasts |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 450 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 80 |
6080 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wf1_chaos_poison_warhound |
├ Man Entity wh_main_chs_monster_warhound_blood |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 68 |
150 |
└ Man Mass 150.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 38 |
95 |
└ Man Speed 95 |
Melee Attack 26 |
17 |
22 |
├ Melee Weapon wh_main_chs_warhound_poison |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 2 |
Faction Availability | |
---|---|
Immortal Empires |