Warlord
Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.
Unit Name Warlord |
Main Unit Key wh2_main_skv_cha_warlord_0 |
Land Unit Key wh2_main_skv_cha_warlord_0 |
Land Unit Group Parents Lords |
Land Unit Group Sword Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 550 |
Recruitment Cost 700 |
Upkeep Cost 300 |
Number of Units 1 |
4068 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_stormvermin_sword_and_shield |
├ Man Entity wh2_main_skv_infantry_fast_hero_queek_headtaker |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4060 |
650 |
└ Man Mass 650.0000 |
90 |
├ Armour wh2_main_heavy_metal_90 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 60 |
40 |
└ Man Speed 40 |
Melee Attack 50 |
55 |
400 |
├ Melee Weapon wh2_main_skv_cha_warlord |
├ Base Weapon Damage 280 |
├ Armour-Piercing Weapon Damage 120 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 35 |
Abilities
-
Verminous Valour
There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
Speed x 125%
Leadership +8 -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Rally!
To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
Leadership +16
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |