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HomeHome / Total War: WARHAMMER III / Dragon Encounter / Units / War Lions of Chrace
War Lions of Chrace Dragon EncounterDragon Encounter Monsters & Beasts

War Lions of Chrace

Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan.

Of all the beasts that prowl the mysterious forests of the Elven realm of Chrace, the white War Lions are perhaps the best renowned. They are deadly, muscular-framed hunting cats, almost as tall at the shoulders as an Elven steed but far stronger, able to break bones with each sweep of their claws and shatter even helmeted heads with a single chomp of their fanged maws. When preparing for war, it has been known for High Elf Mages to bind War Lions to their will, though such a gesture is not without risk. When armoured for battle, War Lions maintain their lethal predatory instinct, constantly ready to pounce should danger present itself in the form of an enemy. It is clearly with the greatest measure of pride that the White Lions of Chrace, personal guard of the Phoenix King since the time of Caledor the First, took their name.

War Lions of Chrace

Unit Name

War Lions of Chrace

Main Unit Key

wh2_dlc15_hef_mon_war_lions_of_chrace_0

Land Unit Key

wh2_dlc15_hef_mon_war_lions_of_chrace_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

825

Recruitment Cost

825

Upkeep Cost

206

Number of Units

24

Hit Points

6336

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bc4_dlc15_lion

├ Man Entity

wh2_dlc15_hef_mon_war_lion

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

256

Mass

1400

└ Man Mass

1400.0000

Armour

35

├ Armour

wh2_main_leather_35

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

82

└ Man Speed

82

Melee Attack

34

Melee Defence

30

Weapon Strength

50

├ Melee Weapon

wh2_dlc15_hef_war_lion

Base Weapon Damage

16

Armour-Piercing Weapon Damage

34

Bonus vs. Large

0

Bonus vs. Infantry

10

Charge Bonus

40

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Lion Pelt
    The thick pelt of the White Lions provides protection against regular and magical missile attacks.