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HomeHome / Total War: WARHAMMER III / Exiles of Nehek / Units / Skeleton Warriors
Skeleton Warriors Exiles of NehekExiles of Nehek Infantry

Skeleton Warriors

The Undead devotees of the Tomb Kings are risen again, unswervingly loyal to their liege.

The Skeleton Warriors of Nehekhara are ancient and eternally loyal troops whom have willingly followed their mighty rulers unto death, forming the very core of all of the Tomb Kings' untold armies. Rising up from the dusty dunes, rank upon rank of these Skeleton Warriors stand ready to kill once more in the name of their immortal monarchs. Holding curved swords and long spears, ancient forms awake from their deathly slumbers, forming up in vast regiments with a supernatural discipline that few living warriors can hope to match. The mighty armies of Nehekhara, made up of regiment after regiment of valiant soldiers, swore oaths of eternal loyalty before the gods to serve their monarch in life and beyond into death.

Skeleton Warriors

Unit Name

Skeleton Warriors

Main Unit Key

wh2_dlc09_tmb_inf_skeleton_warriors_0

Land Unit Key

wh2_dlc09_tmb_inf_skeleton_warriors_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

300

Recruitment Cost

0

Upkeep Cost

0

Number of Units

160

Hit Points

9760

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_tomb_skeleton_sword_and_shield

├ Man Entity

wh2_dlc09_tmb_skeleton

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

53

Mass

80

└ Man Mass

80.0000

Armour

20

├ Armour

wh2_main_bone_20

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

35

Speed

28

└ Man Speed

28

Melee Attack

18

Melee Defence

22

Weapon Strength

26

├ Melee Weapon

wh2_dlc09_tmb_sword

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Abilities

  • Realm of Souls Tier 1
    From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
  • Realm of Souls Tier 2
    The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
  • Realm of Souls Tier 3
    The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.