![Kalara](gen_images/unit_icon/warhammer3/wh_main_emp_marienburg/wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0.png)
![Marienburg](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_main_emp_marienburg/mon_256.png)
Kalara
A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality.Kalara is the paradigmatic Waystalker; solitary and at ease in the wild, be it the enchanted forests of Athel Loren or the entangled jungle canopies of Lustria. Her skill with a bow is matched by very few, for she possesses an ability to find a target’s weak points with frightening, supernatural aptitude. As with all Waystalkers, she shuns sedentary society and chooses to constantly prowl her hunting grounds. Despite her melancholy demeanour, Kalara is a savage huntress who stalks her prey with unrelenting steadfastness and courage. She seems to have a thirst for hunting that consumes her – after all, not many would willingly choose the untamed lands of Lustria for their hunting grounds. Kalara is just as equipped for taking on the continent’s beasts as anyone, however.
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Unit Name Kalara |
Main Unit Key wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0 |
Land Unit Key wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 700 |
Recruitment Cost 1000 |
Upkeep Cost 0 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_elf_sword_and_bow |
├ Man Entity wh_dlc05_wef_way_stalker_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3980 |
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└ Man Mass 400.0000 |
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├ Armour wh2_main_chainmail_50 |
├ Shield none |
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└ Man Speed 42 |
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├ Melee Weapon wh_dlc05_wef_sword_hero_waystalker |
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├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Isha's Rain
Several arrows rain down swiftly from the sky, striking anything caught within their area of effect. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Arrow of Kurnous
The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power. -
Hawkish Precision
The truly hawk-eyed always hit their targets. Always.Armour-Piercing Missile Damage x 115%
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The Eye of Kurnous
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.Base Missile Damage x 110%
Attributes
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Vanguard Deployment
This unit can deploy outside the deployment zone. -
Fire Whilst Moving
This unit can fire while on the move. -
Snipe
This unit remains hidden while firing. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Duellist
This unit is best used to attack individual targets such asLords or
Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
- Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Recuitment Requirement | |
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Maximum Number | 1 |
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |