Hertwig van Hal
A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil.Hertwig van Hal exists now as a ruthless Witch Hunter who gives no quarter, but many years ago he was a mild-mannered medical scholar and physician in Altdorf. As a young doctor he used his gift for medicine to save countless lives in a budding career as a highly-skilled surgeon.
The van Hal surname marks him as being part of a renowned lineage of Witch Hunters. Curiously, Hertwig himself shuns the association with his ancestry, considering the shame of their progenitor Baron Frederick van Hal to be too much to accept. In a previous age, the evil baron had been an extremely powerful and notorious Necromancer associated with Vlad von Carstein. Frederick's terrible acts at the command of vast armies of the Undead compelled many of his descendants to take the Witch Hunter oath to atone for his sins.
Not all those descendants fulfil that destiny as a choice, however. Hertwig’s own path into the unyielding role of a van Hal Witch Hunter is a journey that has taken him from bustle of Altdorf to the tropical danger of Lustria.
Unit Name Hertwig van Hal |
Main Unit Key wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0 |
Land Unit Key wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0 |
Land Unit Group Parents Heroes |
Land Unit Group Missile Specialist |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 600 |
Recruitment Cost 1000 |
Upkeep Cost 0 |
Number of Units 1 |
3988 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_sword_and_pistol |
├ Man Entity wh2_main_infantry_standard_hero_360_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3980 |
500 |
└ Man Mass 500.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
34 |
└ Man Speed 34 |
Melee Attack 40 |
38 |
330 |
├ Melee Weapon wh_main_emp_sword_witchhunter |
├ Base Weapon Damage 230 |
├ Armour-Piercing Weapon Damage 100 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Ammunition 50 |
Range 90 |
375 |
├ Missile Weapon wh_main_emp_witchhunter_pistol |
├ Projectile wh_emp_witchhunter_pistol |
├ Base Missile Damage 33 |
├ Armour-Piercing Missile Damage 117 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 4 |
Accuracy 15 |
Reload Skill 0 |
Abilities
-
Patch Up
As a battlefield surgeon of great repute, Hertwig is able to swiftly dress the wounds of targeted friendly units, restoring their health. -
Hunter's Call
When he shouts to stand and fight, his loyal men listen and heed their leader.
Melee Defence +24 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Accusation
The Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy!
Armour -30
Melee Defence -24
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance -20
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance -22 -
Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Speed x 125%
Melee Defence +24
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Duellist
This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Fire whilst moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |