Kalara
A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality.Kalara is the paradigmatic Waystalker; solitary and at ease in the wild, be it the enchanted forests of Athel Loren or the entangled jungle canopies of Lustria. Her skill with a bow is matched by very few, for she possesses an ability to find a target’s weak points with frightening, supernatural aptitude. As with all Waystalkers, she shuns sedentary society and chooses to constantly prowl her hunting grounds. Despite her melancholy demeanour, Kalara is a savage huntress who stalks her prey with unrelenting steadfastness and courage. She seems to have a thirst for hunting that consumes her – after all, not many would willingly choose the untamed lands of Lustria for their hunting grounds. Kalara is just as equipped for taking on the continent’s beasts as anyone, however.
Unit Name Kalara |
Main Unit Key wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0 |
Land Unit Key wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0 |
Land Unit Group Parents Heroes |
Land Unit Group Hybrid Weapon Specialist |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 700 |
Recruitment Cost 1000 |
Upkeep Cost 0 |
Number of Units 1 |
3988 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_elf_sword_and_bow |
├ Man Entity wh_dlc05_wef_way_stalker_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3980 |
400 |
└ Man Mass 400.0000 |
50 |
├ Armour wh2_main_chainmail_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
42 |
└ Man Speed 42 |
Melee Attack 58 |
48 |
325 |
├ Melee Weapon wh_dlc05_wef_sword_hero_waystalker |
├ Base Weapon Damage 235 |
├ Armour-Piercing Weapon Damage 90 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 28 |
Ammunition 40 |
Range 190 |
350 |
├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
├ Base Missile Damage 196 |
├ Armour-Piercing Missile Damage 84 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 20 |
Reload Skill 0 |
Abilities
-
Isha's Rain
Several arrows rain down swiftly from the sky, striking anything caught within their area of effect. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arrow of Kurnous
The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power. -
Hawkish Precision
The truly hawk-eyed always hit their targets. Always.
Armour-Piercing Missile Damage x 115% -
The Eye of Kurnous
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
Base Missile Damage x 110%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Fire Whilst Moving
This unit can fire while on the move. -
Snipe
This unit remains hidden while firing. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Duellist
This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |