Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.
Unit Name Chaos Sorcerer (Death) |
Main Unit Key wh_main_chs_cha_chaos_sorcerer_death_7 |
Land Unit Key wh_main_chs_cha_chaos_sorcerer_death_7 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Machine |
Class Command |
Custom Battle Cost 0 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
4172 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_wm_chariot_staff_and_sword |
├ Engines of War wh_main_chs_chariot_large_draught |
├ Engine Entity wh_main_vehicle_chs_chariot |
├ Engine Hit Points 8 |
├ Articulated wh_main_chs_chariot_horse |
├ Articulated Entity wh_main_vehicle_chs_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh3_dlc20_chs_cha_chaos_sorcerer_death |
├ Man Hit Points 8 |
├ Num Men 2 |
└ Bonus Hit Points 4140 |
1700 |
├ Engine Mass 1100.0000 |
└ Man Mass 600.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
78 |
├ Engine Speed 78 |
└ Man Speed 33 |
Melee Attack 26 |
16 |
300 |
├ Melee Weapon wh_main_chs_chariot_caster_hero |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 200 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 26 |
Charge Bonus 60 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Speed x 105%
Melee Defence +5
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |