![Exalted Pink Horrors of Tzeentch](gen_images/unit_icon/warhammer3/wh3_prologue_the_nestlings/wh3_main_tze_inf_pink_horrors_1.png)
![The Nestlings](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_kho_tribe_of_the_hound/mon_256.png)
Exalted Pink Horrors of Tzeentch
Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status.Exalted Pink Horrors are identified by their luminescent pink skin and their squeals of high-pitched laughter. Spellcasting fills them with joy, and they emit especial merriment as eldritch energy screeches from their upraised hands. When wounded, an Exalted Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors – diminutive replicas of their parent Daemon.
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Unit Name Exalted Pink Horrors of Tzeentch |
Main Unit Key wh3_main_tze_inf_pink_horrors_1 |
Land Unit Key wh3_main_tze_inf_pink_horrors_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu14_wh3_pink_horror_dagger_fire_bolt |
├ Man Entity wh3_main_tze_inf_exalted_pink_horror_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 82 |
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└ Man Mass 130.0000 |
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├ Armour wh2_main_body_25 |
├ Shield none |
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└ Man Speed 38 |
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├ Melee Weapon wh3_main_tze_exalted_pink_horror |
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├ Missile Weapon wh3_main_tze_pink_exalted_horror_fire_bolt |
├ Projectile wh3_main_tze_pink_exalted_horror_fire_bolt |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Arcane Mirth
When not fighting, Squealers can be put to good use conjuring up a fresh batch of magical mischief to lay the enemy low. -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage whenLeadership is low)
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
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The Realm of Chaos | |
The Lost God |