Bloodreaper
A terrifying fusion of unbridled rage and sheer mass. No skull shall be safe.A deadly combination of battlefrenzied Bloodreaper and the unstoppable crushing mass of a Juggernaut of Khorne. The hide of a Jugger is composed of rivetted and fused metal plating, decorated with icons of Khorne and stained with the dried lifeblood of its mortal victims. A Jugger is a beast of primordial rage; fire pulses through its body in place of blood, its iron-shod feet throw sparks with each step and its brass snout spills choking black steam into the air with every breath.
Unit Name Bloodreaper |
Main Unit Key wh3_main_pro_kho_cha_bloodreaper_1 |
Land Unit Key wh3_main_pro_kho_cha_bloodreaper_1 |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 1150 |
Recruitment Cost 2000 |
Upkeep Cost 287 |
Number of Units 1 |
4648 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6f_wh3_herald_hq4_juggernaught_2handed_sword |
├ Man Entity wh3_main_kho_cha_bloodreaper_hero_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4640 |
1000 |
└ Man Mass 1000.0000 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
46 |
└ Man Speed 46 |
Melee Attack 60 |
35 |
425 |
├ Melee Weapon wh3_main_kho_bloodreaper_juggernaut |
├ Base Weapon Damage 125 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 65 |
Abilities
-
Locus of Abjuration
The Herald's dedication to Khorne exceeds all else, enabling them to resist magical attack via their unnatural, Daemonic aura of rancorous disdain.
[[img:ui/Battle UI/ability_icons/resistance_magic.png]] Spell Resistance +66 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Hellblade
The shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
Armour-Piercing Weapon Damage x 120%
Base Weapon Damage x 120% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Lost God |