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HomeHome / Total War: WARHAMMER III / Blood Keepers / Units / Herald of Khorne
Herald of Khorne Blood KeepersBlood Keepers Lords

Herald of Khorne

A mighty Daemon engine, the physical manifestation of Khorne's favour, fuelled by the molten skulls of its countless victims.

A mighty Daemon Engine, armoured in brass and driven into battle by iron-shod wheels which crush and mangle all who stand in its path. From atop his macabre throne, the Herald searches for foes whose skulls will make the most audacious offerings. Those plundered from cowards are fed into the Blood Throne's baleful workings, consumed in fire to bring the Daemon Engine fresh vigour. Those taken from the valiant slain are claimed by the Herald and fused with the throne itself, to stand throughout eternity as grim monument to the futility of opposing Khorne.

Herald of Khorne

Unit Name

Herald of Khorne

Main Unit Key

wh3_main_pro_kho_cha_herald_of_khorne_2

Land Unit Key

wh3_main_pro_kho_cha_herald_of_khorne_2

Land Unit Group Parents

Lords

Land Unit Group

Melee Specialist

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1700

Recruitment Cost

3400

Upkeep Cost

425

Number of Units

1

Hit Points

5548

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6f_wh3_herald_wm_bloodthrone_01_2handed_sword

├ Man Entity

wh3_main_kho_cha_herald_of_khorne_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5540

Mass

1000

└ Man Mass

1000.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

48

└ Man Speed

48

Melee Attack

40

Melee Defence

20

Weapon Strength

260

├ Melee Weapon

wh3_main_kho_blood_throne_herald

Base Weapon Damage

80

Armour-Piercing Weapon Damage

180

Bonus vs. Large

0

Bonus vs. Infantry

28

Charge Bonus

55

Abilities

  • Locus of Wrath
    Khorne's Heralds find that the pure, unadulterated ire channelled directly from the Blood God Himself drives their own impetuous vehemence to even greater heights.
    Melee Attack +40
  • Revel in Slaughter
    Seeing the bloody devastation all around them causes the lords of Kharneth to exult in triumph, further powering their carnivorous slaughter.
    Melee Attack +8
    Leadership +8
  • Totem of Endless Bloodletting
    The more you kill, the more blood that you spill in His name, the more you will exsanguinate the enemies of the Blood God for His greater glory.
    Melee Attack +8
    Leadership +4
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Gorefeast
    When the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will.
  • Hellblade
    The shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
    Armour-Piercing Weapon Damage x 120%
    Base Weapon Damage x 120%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
The Lost God