Herald of Khorne
A mighty Daemon engine, the physical manifestation of Khorne's favour, fuelled by the molten skulls of its countless victims.A mighty Daemon Engine, armoured in brass and driven into battle by iron-shod wheels which crush and mangle all who stand in its path. From atop his macabre throne, the Herald searches for foes whose skulls will make the most audacious offerings. Those plundered from cowards are fed into the Blood Throne's baleful workings, consumed in fire to bring the Daemon Engine fresh vigour. Those taken from the valiant slain are claimed by the Herald and fused with the throne itself, to stand throughout eternity as grim monument to the futility of opposing Khorne.
Unit Name Herald of Khorne |
Main Unit Key wh3_main_pro_kho_cha_herald_of_khorne_2 |
Land Unit Key wh3_main_pro_kho_cha_herald_of_khorne_2 |
Land Unit Group Parents Lords |
Land Unit Group Melee Specialist |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1700 |
Recruitment Cost 3400 |
Upkeep Cost 425 |
Number of Units 1 |
5548 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6f_wh3_herald_wm_bloodthrone_01_2handed_sword |
├ Man Entity wh3_main_kho_cha_herald_of_khorne_hero_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5540 |
1000 |
└ Man Mass 1000.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
48 |
└ Man Speed 48 |
Melee Attack 40 |
20 |
260 |
├ Melee Weapon wh3_main_kho_blood_throne_herald |
├ Base Weapon Damage 80 |
├ Armour-Piercing Weapon Damage 180 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 28 |
Charge Bonus 55 |
Abilities
-
Locus of Wrath
Khorne's Heralds find that the pure, unadulterated ire channelled directly from the Blood God Himself drives their own impetuous vehemence to even greater heights.
Melee Attack +40 -
Revel in Slaughter
Seeing the bloody devastation all around them causes the lords of Kharneth to exult in triumph, further powering their carnivorous slaughter.
Melee Attack +8
Leadership +8 -
Totem of Endless Bloodletting
The more you kill, the more blood that you spill in His name, the more you will exsanguinate the enemies of the Blood God for His greater glory.
Melee Attack +8
Leadership +4 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Gorefeast
When the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will. -
Hellblade
The shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
Armour-Piercing Weapon Damage x 120%
Base Weapon Damage x 120% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Lost God |