![Glade Lord (Elven Steed)](gen_images/unit_icon/warhammer3/wh3_main_wef_laurelorn/wh_dlc05_wef_cha_female_glade_lord_1.png)
![Laurelorn](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_wef_laurelorn/mon_256.png)
Glade Lord (Elven Steed)
Above pride, vanity and selfish ego there is only Athel Loren.The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
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Unit Name Glade Lord (Elven Steed) |
Main Unit Key wh_dlc05_wef_cha_female_glade_lord_1 |
Land Unit Key wh_dlc05_wef_cha_female_glade_lord_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category Cavalry |
Class Command |
Custom Battle Cost 1050 |
Recruitment Cost 1000 |
Upkeep Cost 275 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_hr1_warhorse_sword_bow |
├ Man Entity wh_dlc05_wef_cha_inf_glade_lord_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4560 |
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└ Man Mass 400.0000 |
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├ Armour wh2_main_plate_50 |
├ Shield none |
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└ Man Speed 46 |
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├ Melee Weapon wh_dlc05_wef_sword_hero |
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├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Prey of Anath Raema
By all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance -20 -
Arrow of Kurnous
The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power. -
The Eye of Kurnous
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.Base Missile Damage x 110%
Attributes
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Duellist
This unit is best used to attack individual targets such asLords or
Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |