Forsaken of Tzeentch
Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares.Only the desperate or the utterly mad offer their souls to Tzeentch, and some who do are irrevocably altered in body as well as mind, never to be the same again. The Great Schemer oft ensnares His followers with spurious promises only to forsake them later, gifting madness to the mind and mutation to the body. Of all the Chaos Gods, the Changer of Ways is surely the most generous with the reward of mutation. While some of His followers glorify in their tainted flesh, others experience mutation after mutation piled onto their frail bodies, their ravaged minds diminishing into nothing more than those of crazed killers.
Unit Name Forsaken of Tzeentch |
Main Unit Key wh3_main_tze_inf_forsaken_0 |
Land Unit Key wh3_main_tze_inf_forsaken_0 |
Land Unit Group Parents Infantry |
Land Unit Group Melee Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 80 |
7360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_forsaken |
├ Man Entity wh_dlc01_chs_infantry_forsaken_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 84 |
230 |
└ Man Mass 230.0000 |
85 |
├ Armour wh2_main_body_85 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
46 |
└ Man Speed 46 |
Melee Attack 32 |
20 |
58 |
├ Melee Weapon wh3_main_tze_forsaken |
├ Base Weapon Damage 44 |
├ Armour-Piercing Weapon Damage 14 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 36 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |