![Cultist of Khorne (Chaos Steed)](gen_images/unit_icon/warhammer3/wh3_main_kho_karneths_sons/wh3_main_kho_cha_cultist_1.png)
![Kharneth's Sons](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_kho_karneths_sons/mon_256.png)
Cultist of Khorne (Chaos Steed)
A mortal warrior with strength and bloodlust beyond any other, charging atop a berserker steed fed on human flesh.A warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters.
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Unit Name Cultist of Khorne (Chaos Steed) |
Main Unit Key wh3_main_kho_cha_cultist_1 |
Land Unit Key wh3_main_kho_cha_cultist_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 900 |
Recruitment Cost 2000 |
Upkeep Cost 250 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_dlc20_hr1_glhh_sword_and_shield |
├ Man Entity wh3_dlc20_cultist_rider_khorne_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4460 |
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└ Man Mass 1000.0000 |
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├ Armour wh2_main_plate_95 |
├ Shield wh_missile_block_35_metal |
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└ Man Speed 44 |
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├ Melee Weapon wh3_main_kho_axe_cultist |
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Abilities
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Gate of Khorne
Khorne's loyal Cultist forces open the gate to allow His vicious, chosen Bloodletters to surge through and consume the inauspicious enemy. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.Speed x 125%
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Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart fromArmour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while theirleadership is high.
Faction Availability | |
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The Realm of Chaos |