The Green Guardian (Terracotta Sentinel)
Centuries of silent sentry duty at the edge of the Warpstone Desert broken by a stunning display of choreographed violence – the foe will stand little chance against the enchanted behemoth towering above them.Terracotta Sentinels are creations born of the Dragon’s mastery of the Elemental Winds, each one a towering animated statue fashioned in the form of a great warrior. Legend has it that these Sentinels are the gigantic soldiers of an army built by the Dragon Emperor thousands of years ago, when Chaos threatened to overwhelm the empire. Since then, they have been left scattered across Cathay, waiting to be called to war once more. Once given orders, a Terracotta Sentinel will not falter in its duty, relentless carrying out its last commands until the task is complete.
Unit Name The Green Guardian (Terracotta Sentinel) |
Main Unit Key wh3_twa08_cth_mon_terracotta_sentinel_0_ror |
Land Unit Key wh3_twa08_cth_mon_terracotta_sentinel_0_ror |
Land Unit Group Parents Constructs |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
Number of Units 1 |
12620 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts gi1b_terracotta_sentinel_glaive |
├ Man Entity wh3_main_cth_terracotta_sentinel_ror |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 12612 |
6500 |
└ Man Mass 6500.0000 |
100 |
├ Armour wh2_main_body_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
48 |
└ Man Speed 48 |
Melee Attack 78 |
38 |
600 |
├ Melee Weapon wh3_main_cth_terracotta_sentinel |
├ Base Weapon Damage 150 |
├ Armour-Piercing Weapon Damage 450 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 25 |
Abilities
-
Battle Harmony: Yang
There must be balance in all things: dark and light, moon and sun, female and male.
Melee Attack +4
Melee Defence +6
Leadership +6 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Redirecting Aura
This little bit of fiendish battle magick rains missiles straight back to the attacker, which, with a bit of luck, ought to put paid to further outbursts!
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout. -
Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Harmony: Yang
This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units. - Cumbersome
This unit's attacks are slower than average due to its massive, lumbering form. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Realm of Chaos |