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![Red Crested Skink Chief (Ancient Stegadon)](gen_images/unit_icon/warhammer3/wh3_dlc23_rogue_sacred_host_of_tepok/wh2_dlc12_lzd_cha_skink_chief_red_crested_3.png)
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Red Crested Skink Chief (Ancient Stegadon)
Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red-crested legions.Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen – the workers, you might say. As is common among the Slann, certain spawnings are – for reasons unclear – faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing Skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin’s call and flocked to the Prophet’s banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.
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Unit Name Red Crested Skink Chief (Ancient Stegadon) |
Main Unit Key wh2_dlc12_lzd_cha_skink_chief_red_crested_3 |
Land Unit Key wh2_dlc12_lzd_cha_skink_chief_red_crested_3 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 2150 |
Recruitment Cost 2200 |
Upkeep Cost 550 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7_dlc12_skink_chief_2h_greatweapon |
├ Man Entity wh2_main_lzd_warbeast_rider_360_hero_blood |
├ Man Hit Points 8 |
├ Num Men 5 |
└ Bonus Hit Points 9848 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_body_130 |
├ Shield none |
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└ Man Speed 33 |
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├ Melee Weapon wh2_main_lzd_ancient_stegadon |
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├ Missile Weapon wh2_main_lzd_mon_stegadon_giant_blowpipe_skink_chief |
├ Projectile wh2_main_lzd_mon_stegadon_giant_blowpipe_skink_chief |
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├ Number of Projectiles 1 |
├ Shots per volley 8 |
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Abilities
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Focus Instincts
By which the mind is concentrated on the task at hand, allowing it to be carried out effectively whilst keeping passion and abandon firmly in check. -
Warrior's Crest
It's not just for decoration, you know!Melee Attack +40
Melee Defence +24
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.Speed x 125%
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Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing Melee
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage. - Fire whilst moving
This unit can fire while on the move.
Faction Availability | |
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The Realm of Chaos |