Infernal Guard (Great Weapons)
The most rigorously drilled warriors among their kind, no armament is too great for the Infernal Guard to handle.The Infernal Guard as it is known, is amongst the most legendary warrior-cult within the Chaos Dwarf Empire, having the sworn task of defending the citadel to the death from any that would assail it, and to carry out the will of the Lord of the Black Fortress without question. The Infernal Guard's ranks are made up from Chaos Dwarfs to whom some stain of dishonour or failure has been attached, an occurrence which in their unforgiving society can result from merely being close kin to a failed battle commander, knowing defeat under the eyes of a Sorcerer-Prophet, presiding over labourers who have revolted or a furnace that has exploded through overuse.
Unit Name Infernal Guard (Great Weapons) |
Main Unit Key wh3_dlc23_chd_inf_infernal_guard_great_weapons |
Land Unit Key wh3_dlc23_chd_inf_infernal_guard_great_weapons |
Land Unit Group Parents Infantry |
Land Unit Group Great Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1150 |
Recruitment Cost 1150 |
Upkeep Cost 288 |
Number of Units 100 |
8600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_2handed_axe |
├ Man Entity wh3_dlc23_chd_inf_infernal_guard |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 78 |
250 |
└ Man Mass 250.0000 |
100 |
├ Armour wh2_main_plate_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
26 |
└ Man Speed 26 |
Melee Attack 32 |
46 |
44 |
├ Melee Weapon wh3_dlc23_chd_infernal_guard_great_axe |
├ Base Weapon Damage 11 |
├ Armour-Piercing Weapon Damage 33 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Contempt
This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.
Faction Availability | |
---|---|
The Realm of Chaos |