Dreadquake Mortar
What it lacks in speed, the Dreadquake Mortar gains in power, for it can take down walls and large, static enemies, blasting them to matchwood.Dreadquake Mortars are amongst the largest and most effective of all the mighty siege weapons deployed by the Chaos Dwarfs. They rank alongside other such mighty arms, capable to rend the earth and smash through layered stone fortifications as if they were kindling. The Dreadquake's deadly projectiles are fired by steam pressure generated by a boiler and contained within a pressure vessel – conventional gunpowder being far too dangerous given the volatility of the Dreadquake's unique and powerful shells. As a consequence it takes quite a while for the machine to generate enough steam to fire a single shot – limiting its potential in battle. However, even on the open field it is a supremely dangerous weapon when ranged against large and static targets, and if succesfully fired against enemy infantry, it can wreak carnage, as more than one Orcish tribe of the World's Edge Mountains has found to their cost.
Unit Name Dreadquake Mortar |
Main Unit Key wh3_dlc23_chd_veh_dreadquake_mortar |
Land Unit Key wh3_dlc23_chd_veh_dreadquake_mortar |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Siege Artillery |
Caste War Machine |
Category War Machine |
Class Chariot |
Custom Battle Cost 2200 |
Recruitment Cost 2200 |
Upkeep Cost 550 |
Number of Units 1 |
5530 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_dlc23_dreadquake01 |
├ Engines of War wh3_dlc23_chd_veh_dreadquake |
├ Engine Entity wh3_dlc23_chd_veh_dreadquake_mortar_chassis |
├ Engine Hit Points 5000 |
├ Articulated wh3_dlc23_chd_veh_dreadquake_mortar |
├ Articulated Entity wh3_dlc23_chd_veh_articulation_dreadquake |
├ Articulated Hit Points 10 |
├ Num Engines 1 |
├ Man Entity wh3_dlc23_chd_veh_war_machine_rider_deathshrieker |
├ Man Hit Points 10 |
├ Num Men 2 |
└ Bonus Hit Points 500 |
2001 |
├ Engine Mass 2000.0000 |
└ Man Mass 1.0000 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
20 |
├ Engine Speed 20 |
└ Man Speed 15 |
Melee Attack 16 |
10 |
200 |
├ Melee Weapon wh3_dlc23_chd_veh_iron_daemon |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 5 |
Ammunition 15 |
Range 380 |
177 |
├ Missile Weapon wh3_dlc23_chd_veh_dreadquake_mortar_shell_primary |
├ Projectile wh3_dlc23_chd_dreadquake_mortar_shell |
├ Base Missile Damage 72 |
├ Armour-Piercing Missile Damage 262 |
├ Base Explosive Damage 10.0000 |
├ Armour-Piercing Explosive Damage 80.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 24 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Hellbound
Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
Strengths & Weaknesses
- Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos |