Lammasu
Believed to be a rare mutation of the Great Taurus, the magical Lammasu are the living embodiment of the Dark Lands' rage, exhaling sorcerous clouds to protect their riders.The Lammasu is a Manticore-like Chaos creature with the body of a gigantic bull, a powerful mace-tipped tail and a massive, ugly head. The Chaos Dwarfs believe that it is a rare mutation of the Great Taurus, a creature who is said to be less of a beast, but rather a manifestation of the Dark Land's rage. The Lammasu is a creature with magical properties, which breathes not ordinary air but the enchanted power of the Winds of Magic. As it exhales, whirling clouds of black sorcery are emitted, which wreathe themselves around the creature, ensorcelling it with protective power against hostile spells. The Lammasu is the favourite mount of the Chaos Dwarf Sorcerers.
Unit Name Lammasu |
Main Unit Key wh3_dlc23_chd_mon_lammasu |
Land Unit Key wh3_dlc23_chd_mon_lammasu |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1350 |
Recruitment Cost 1350 |
Upkeep Cost 338 |
Number of Units 1 |
5248 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bc2c_dlc23_lammasu |
├ Man Entity wh3_dlc23_chd_mon_lammasu |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5240 |
1650 |
└ Man Mass 1650.0000 |
45 |
├ Armour wh2_main_body_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
62 |
└ Man Speed 62 |
Melee Attack 36 |
44 |
450 |
├ Melee Weapon wh3_dlc23_chd_mon_lammasu |
├ Base Weapon Damage 270 |
├ Armour-Piercing Weapon Damage 180 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
The Enfeebling Foe
By means of the Lore of Shadows, the Wizard causes the enemy to be worn down by their own burdens, until they are enervated to a sorry standstill.
Melee Attack -24
Melee Defence -24 -
The Withering
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
Armour -30
Leadership -8 -
Sorcerous Miasma
Those within sniffing distance of this enchanted pong find their own magical weapons practically useless while they remain there. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Magical Weapon Negation
This unit has the ability to negate the [[img:icon_magical_attacks]] magical attacks of enemy melee and missile weapons.
Faction Availability | |
---|---|
The Realm of Chaos |