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HomeHome / Total War: WARHAMMER III / The Fecundites / Units / Chaos Sorcerer Lord of Nurgle (Death)
Chaos Sorcerer Lord of Nurgle (Death) The FecunditesThe Fecundites Lords

Chaos Sorcerer Lord of Nurgle (Death)

The despair that comes with the fear of death is merely a reflection of the Plague Lord’s most dominant aspects.

Sorcerers devoted to Nurgle can inflict suffering and transmit affliction at a whim. Clad in decaying Chaos armour and rotten robes, their bodies are host to a hundred ailments, their incantations able to cause flesh to blister and skin to slough from muscle. They can enchant worms to infest a victim’s organs, consuming him slowly from within, and can rain down boiling bile from the sky. They also have the power to regenerate injured flesh, scabbing over wounds in a mockery of Shallya’s blessings. When at the helm of Nurgle’s hordes they often seize prisoners for sacrifice, sparing them but infecting them so that they may spread plagues as refugees.

Chaos Sorcerer Lord of Nurgle (Death)

Unit Name

Chaos Sorcerer Lord of Nurgle (Death)

Main Unit Key

wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur

Land Unit Key

wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

800

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

4188

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_staff_and_sword

├ Man Entity

wh3_dlc20_chs_cha_chaos_sorcerer_death_mnur

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4180

Mass

600

└ Man Mass

600.0000

Armour

80

├ Armour

wh2_main_heavy_metal_80

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

43

Melee Defence

49

Weapon Strength

360

├ Melee Weapon

wh3_dlc20_chs_sword_caster_lord_hero_mnur

Base Weapon Damage

240

Armour-Piercing Weapon Damage

120

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Paragon of Decay
    All who wade through such a deadly aura of decay are visibly weakened by Nurgle's vile afflictions.
    Armour-Piercing Weapon Damage x 95%
    Base Weapon Damage x 95%
  • Cloud of Flies
    Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
    Melee Defence +9
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Nurgle
    A unit with the [[col:white]]Mark of Nurgle has:

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability
The Realm of Chaos