Chaos Sorcerer Lord of Nurgle (Death)
The despair that comes with the fear of death is merely a reflection of the Plague Lord’s most dominant aspects.Sorcerers devoted to Nurgle can inflict suffering and transmit affliction at a whim. Clad in decaying Chaos armour and rotten robes, their bodies are host to a hundred ailments, their incantations able to cause flesh to blister and skin to slough from muscle. They can enchant worms to infest a victim’s organs, consuming him slowly from within, and can rain down boiling bile from the sky. They also have the power to regenerate injured flesh, scabbing over wounds in a mockery of Shallya’s blessings. When at the helm of Nurgle’s hordes they often seize prisoners for sacrifice, sparing them but infecting them so that they may spread plagues as refugees.
Unit Name Chaos Sorcerer Lord of Nurgle (Death) |
Main Unit Key wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur |
Land Unit Key wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 800 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
4188 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_staff_and_sword |
├ Man Entity wh3_dlc20_chs_cha_chaos_sorcerer_death_mnur |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4180 |
600 |
└ Man Mass 600.0000 |
80 |
├ Armour wh2_main_heavy_metal_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
33 |
└ Man Speed 33 |
Melee Attack 43 |
49 |
360 |
├ Melee Weapon wh3_dlc20_chs_sword_caster_lord_hero_mnur |
├ Base Weapon Damage 240 |
├ Armour-Piercing Weapon Damage 120 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Paragon of Decay
All who wade through such a deadly aura of decay are visibly weakened by Nurgle's vile afflictions.
Armour-Piercing Weapon Damage x 95%
Base Weapon Damage x 95% -
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause. -
Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Speed x 105%
Melee Defence +5
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Nurgle
A unit with the [[col:white]]Mark of Nurgle has:
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |