Marauder Horsemen of Tzeentch
Magical fetishes hang from belts and braids, festooning horses and the warriors riding upon them.Tzeentch is a popular God among tribal shamans and Sorcerers, but tribes who worship the Great Eagle as their sole patron are uncommon. Most Marauders prefer the bloodiness of Khorne, the glittering prizes of Slaanesh, or the resilience gifted by Nurgle. What Tzeentch’s warbands lack in numbers, however, they make up for with cunning. They make use of guile in unison with their brawn, using tactics more akin to guerrilla warfare to destroy their enemies. Carrying totem banners of powerful magic into battle, they are perfectly capable of causing immense suffering to their enemies.
Unit Name Marauder Horsemen of Tzeentch |
Main Unit Key wh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins |
Land Unit Key wh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Missile Cavalry |
Category War Beast |
Class Missile Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 600 |
Upkeep Cost 150 |
Number of Units 60 |
4980 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_hr1_warhorse_spear_and_javelins |
├ Man Entity wh3_dlc20_cavalry_marauder_horsemen_mtze_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 75 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 48 |
33 |
└ Man Speed 33 |
Melee Attack 22 |
20 |
24 |
├ Melee Weapon wh3_dlc20_chs_marauder_horsemen_mtze_spear |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 24 |
Ammunition 16 |
Range 80 |
24 |
├ Missile Weapon wh3_dlc20_chs_marauder_horsemen_mtze_javelin |
├ Projectile wh3_dlc20_chs_marauder_horsemen_mtze_javelin |
├ Base Missile Damage 15 |
├ Armour-Piercing Missile Damage 7 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has: -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Warpflame
These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |