Queek Headtaker
Queek is unscrupulous, vicious and without mercy. The Skaven, therefore, consider him most admirable.Warlord Queek Headtaker is Right Claw to Warlord Gnawdwell, grand ruler of Clan Mors and member of the Council of Thirteen. That Queek has risen so high in arguably the most powerful Warlord clan is a credit to the terrible violence he unleashed on any in his way. Queek's vicious streak and vitriolic temper, along with his immense ego, are legendary amongst Skaven, who regard such traits as greatly admirable. Although his scarlet-armoured Stormvermin often accompany him, Warlord Queek takes pleasure in personally dispatching enemy leaders. In his arrogance, he carries the severed heads of his latest opponents on a trophy rack to remind followers - and Warlord Gnawdwell - of the fighting prowess of the almighty Warlord Queek, the Headtaker, the Dwarf-smiter. Adorned upon spikes in Queek's collection are Krug Ironhand, Ikit Slash of Fester Spike, and the hands of Baron Albrecht Kraus of Averland.
Unit Name Queek Headtaker |
Main Unit Key wh2_main_skv_cha_queek_headtaker |
Land Unit Key wh2_main_skv_cha_queek_headtaker |
Land Unit Group Parents Lords |
Land Unit Group Sword Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 950 |
Recruitment Cost 1100 |
Upkeep Cost 263 |
Number of Units 1 |
4288 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_sword_and_hook |
├ Man Entity wh2_main_skv_infantry_fast_hero_queek_headtaker |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4280 |
650 |
└ Man Mass 650.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
40 |
└ Man Speed 40 |
Melee Attack 66 |
46 |
420 |
├ Melee Weapon wh2_main_skv_cha_queek_headtaker |
├ Base Weapon Damage 80 |
├ Armour-Piercing Weapon Damage 340 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 35 |
Charge Bonus 50 |
Abilities
-
Verminous Valour
There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
Speed x 125%
Leadership +8 -
Trophy Heads
Oft-times, killers retain the heads of their victims as prizes or reminders of dark deeds done.
Melee Attack -24
Melee Defence -40 -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Melee Defence +24
Leadership +16
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Duellist
This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |