Ancient Treeman
Before the Elves there were the Ancients. If woken from their slumber, it is always to defend the forest.Of all the Treemen of Athel Loren, there are those - old beyond mortal reckoning - whose names are revered above all others; these are the Treemen Ancients. When the first pact between forest and Elf was formed, it was they who spoke on behalf of Athel Loren, and they were old even then. Treeman Ancients seldom rouse themselves to war; they find the colours of the waking world less vibrant as they get older and so steadily retreat into the dreaming lands of sleep where their magics nurture and shape the forest's growth. Thus do the Treeman Ancients pass through the centuries in a state of dormancy, tended by a small group of Dryads. Only when dire times befall are they awoken from slumber, for only with their leadership can Athel Loren be roused to its full fury.
Unit Name Ancient Treeman |
Main Unit Key wh_dlc05_wef_cha_ancient_treeman_0 |
Land Unit Key wh_dlc05_wef_cha_ancient_treeman_0 |
Land Unit Group Parents Heroes |
Land Unit Group Monster |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 1 |
9828 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu21_treeman_staff |
├ Man Entity wh_dlc05_wef_cha_treeman_hero |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 9820 |
7000 |
└ Man Mass 7000.0000 |
110 |
├ Armour wh2_main_body_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 90 |
35 |
└ Man Speed 35 |
Melee Attack 37 |
48 |
400 |
├ Melee Weapon wh_dlc05_wef_treeman_ancient_claws |
├ Base Weapon Damage 120 |
├ Armour-Piercing Weapon Damage 280 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. -
Call of the Woods
The living embodiment of the forest; through them, their warriors feel a greater call to war.
Melee Attack +5 -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires |