Feral Troglodon
Even the most feral of creatures can be of service to the Great Plan.Without Skink Oracles to command them, the Feral Troglodon are even more vicious in their own right. Unburdened by a rider, they streak at the enemy with speed and power, firing their venomous spit at every foe before them, their poison sinking deep into the skin. As mounts, they are quick and able protectors, yet as a unit of their own, the Troglodon are as wild and unpredictable as they are fierce.
Unit Name Feral Troglodon |
Main Unit Key wh2_dlc17_lzd_mon_troglodon_0 |
Land Unit Key wh2_dlc17_lzd_mon_troglodon_0 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Missile Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1600 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
Number of Units 1 |
7120 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts rp3b_dlc17_troglodon |
├ Man Entity wh2_dlc17_lzd_mon_troglodon |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7112 |
3500 |
└ Man Mass 3500.0000 |
95 |
├ Armour wh2_main_body_95 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
75 |
└ Man Speed 75 |
Melee Attack 39 |
46 |
415 |
├ Melee Weapon wh2_dlc17_lzd_feral_troglodon |
├ Base Weapon Damage 115 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Ammunition 20 |
Range 120 |
800 |
├ Missile Weapon wh2_dlc17_lzd_troglodon_spit |
├ Projectile wh2_dlc17_lzd_troglodon_spit |
├ Base Missile Damage 100 |
├ Armour-Piercing Missile Damage 320 |
├ Base Explosive Damage 140.0000 |
├ Armour-Piercing Explosive Damage 80.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Rampage
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage. - Rampage
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |