Saurus Warriors (Shields)
Holding the line against the enemy charge, braced with shields and fierce with primordial determination.When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.
Unit Name Saurus Warriors (Shields) |
Main Unit Key wh2_main_lzd_inf_saurus_warriors_1 |
Land Unit Key wh2_main_lzd_inf_saurus_warriors_1 |
Land Unit Group Parents Infantry |
Land Unit Group Mace Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 100 |
10200 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7b_saurus_club_and_shield |
├ Man Entity wh2_main_lzd_inf_saurus_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 94 |
190 |
└ Man Mass 190.0000 |
60 |
├ Armour wh2_main_body_60 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 75 |
31 |
└ Man Speed 31 |
Melee Attack 29 |
34 |
52 |
├ Melee Weapon wh2_main_lzd_saurus_club |
├ Base Weapon Damage 34 |
├ Armour-Piercing Weapon Damage 18 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 16 |
Abilities
-
Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Charge Bonus x 115%
Melee Attack +10
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Predatory Senses
These units are natural hunters that can sense prey hiding nearby. - Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |