Helstorm Rocket Battery
An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal.The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart an entire floor of the Imperial Engineers School, but the soot-blackened Engineers persevered and succeeded in creating a deadly, if unpredictable, weapon. The shrieking rockets fired by this bizarre machine are wildly inaccurate weapons that have little chance of hitting anything other than (eventually) the ground. However, when these rockets do land on target, the results are devastating; entire regiments are blown apart by a series of earth-shaking explosions. After Elector Count Boris Todbringer was almost killed by an errant barrage, they were dubbed 'Helstorm' rockets after the colourful language used to reprimand the unfortunate crewmen.
Unit Name Helstorm Rocket Battery |
Main Unit Key wh_main_emp_art_helstorm_rocket_battery |
Land Unit Key wh_main_emp_art_helstorm_rocket_battery |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Rocket Battery |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1050 |
Recruitment Cost 1050 |
Upkeep Cost 263 |
Number of Units 4 |
4356 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_helstorm_crew |
├ Engines of War wh_main_emp_art_helstorm_rocket_battery |
├ Engine Entity wh_main_emp_art_helstorm |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_infantry_standard_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 44 |
└ Bonus Hit Points 48 |
3100 |
├ Engine Mass 3000.0000 |
└ Man Mass 100.0000 |
20 |
├ Armour wh2_main_leather_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
20 |
├ Engine Speed 20 |
└ Man Speed 30 |
Melee Attack 10 |
6 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 5 |
Ammunition 22 |
Range 480 |
305 |
├ Engines of War wh_main_emp_art_helstorm_rocket_battery |
├ Missile Weapon wh_main_emp_rocket_battery |
├ Projectile wh_emp_rocket |
├ Base Missile Damage 30 |
├ Armour-Piercing Missile Damage 70 |
├ Base Explosive Damage 22.0000 |
├ Armour-Piercing Explosive Damage 51.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 3 |
└ Reload Time 17 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Poor Accuracy
This unit's attacks are prone to go stray. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |