![Ratling Guns](gen_images/unit_icon/warhammer3/wh2_dlc09_skv_clan_rictus/wh2_dlc12_skv_inf_ratling_gun_0.png)
![Clan Rictus](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_dlc09_skv_clan_rictus/mon_256.png)
Ratling Guns
The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively.The Ratling Gun is perhaps the most powerful weapon Clan Skryre has ever invented, a large, multi-barrelled death-dealing machine with the potential to change the very face of warfare in the Skaven's favour. Though a relatively new and often unreliable design, the gun has nonetheless proven itself so successful that Clan Skryre simply cannot make enough to satisfy Warlord Clans' greedy demands. Powered by Warp-steam and the prodigious working of a hand crank, the six-barrelled Ratling Gun starts to spin before unleashing its deadly payload of Warpstone bullets. Commonly, the gun requires two Skaven; one to hold and crank the Warp-steam while another aims the gun forward.
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Unit Name Ratling Guns |
Main Unit Key wh2_dlc12_skv_inf_ratling_gun_0 |
Land Unit Key wh2_dlc12_skv_inf_ratling_gun_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts skv1_weapon_team02 |
├ Man Entity wh2_dlc12_skv_infantry_ratling_gun_team |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 115 |
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└ Man Mass 150.0000 |
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├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
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└ Man Speed 38 |
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├ Melee Weapon wh2_main_skv_sword |
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├ Missile Weapon wh2_dlc12_skv_ratling_gun_bullet |
├ Projectile wh2_dlc12_skv_ratling_gun_bullet |
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├ Number of Projectiles 1 |
├ Shots per volley 18 |
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Abilities
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Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.Speed x 110%
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Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.Speed x 90%
Melee Defence +8
Leadership +6
Attributes
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |