Volkmar the Grim (War Altar of Sigmar)
Everything about him is bent to that one great task of holding back evil.Volkmar the Grim is the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. When the Grand Theogonist accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of Chaos down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that Volkmar's soul was forged of steel and he fights the malign influence of Chaos with every fibre of his being.
Unit Name Volkmar the Grim (War Altar of Sigmar) |
Main Unit Key wh_dlc04_emp_cha_volkmar_the_grim_1 |
Land Unit Key wh_dlc04_emp_cha_volkmar_the_grim_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Magic Chariot |
Naval Unit Group Magic Chariot |
Soldiers 2 |
Caste Lord |
Category War Machine |
Class Command |
Cost 1550 |
Recruitment Cost 1550 |
Upkeep Cost 387 |
0 |
├ Engine wh_dlc04_emp_veh_war_altar |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 30 |
245 |
├ Melee Weapon wh_dlc04_emp_hammer_volkmar_altar |
├ Melee Damage Base 165 |
├ Melee Damage Ap 80 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 15 |
Charge Bonus 50 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_plate_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
6616 |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Speed 34 |
├ Man Health 8 |
├ Bonus Hit Points 6600 |
├ Mount wh_dlc04_emp_warhorse_armoured_war_altar |
├ Mount Entity wh_main_emp_luminark_draught_blood |
├ Mount Speed 50 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Divine Power
Such is the strength of Sigmar's favour that enemies fail to act in the presence of such brilliance. - Banishment
Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of White Wizardry. - Grand Hammer of Sigmar
The Warrior Priest implores Sigmar to imbue him with a modicum of divine strength, and now his hammer glows bright with power! - Grand Shield of Faith
The Warrior Priest’s faith manifests in the form of a shield as hard as castle-forged steel. - Grand Soulfire
A battle prayer that bathes the Warrior Priest in white, holy fire, sears Sigmar’s foes but leaves the supplicant unharmed. - Benediction
The Warrior Priest passes the blessings of the Heldenhammer to the brave men around him.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Battle Prayers
This unit can learn prayers to support allies and defeat foes in battle. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.