Rakarth (Manticore)
The Beastlord of Karond Kar possesses an innate cruelty and bloodlust instinctively sensed by all creatures bent to his will.Amongst the Dark Elves there have been many famous Beastmasters in the past, but Rakarth, the Beastlord of Karond Kar, has no equal, living or dead. Leading an army of monsters and beasts unlike the world has ever seen, Rakarth dons a tall helm that accentuates his slender form but covers most of his facial features. None, however, can mistake the light shining from his eyes like coals in the night, betokening an intrinsic power to project fear and instil subservience into his monstrous minions. Mounted upon a saddle lined with human skin, Rakarth soars into battle atop Bracchus, an ebon-scaled Wyrm said to be one of the most cruel-hearted Black Dragons to ever take to the sky.
Unit Name Rakarth (Manticore) |
Main Unit Key wh2_twa03_def_cha_rakarth_2 |
Land Unit Key wh2_twa03_def_cha_rakarth_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Cavalry |
Naval Unit Group Flying Cavalry |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 1500 |
Recruitment Cost 1650 |
Upkeep Cost 438 |
Melee Attack 55 |
445 |
├ Melee Weapon wh2_twa03_def_rakarth_manticore |
├ Melee Damage Base 165 |
├ Melee Damage Ap 280 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 65 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_body_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
5476 |
├ Man Entity wh2_dlc14_def_infantry_hero_beastmaster_blood |
├ Man Speed 46 |
├ Man Health 8 |
├ Bonus Hit Points 5460 |
├ Mount wh2_dlc10_def_mnt_manticore |
├ Mount Entity wh_dlc01_flying_manticore_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Beastslaver
Beastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder. - Whiplash!
The startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle. - Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! - Beastlord's Gaze
With a piercing stare, Rakarth makes known his innate cruelty and bloodlust to his beastly kindred spirits, thus subduing them.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.