Dreadlord (Sword & Shield)
Power, achieved through intimidation and strength on the battlefield; fear instils loyalty.Dreadlords and masters are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Many Dreadlords owe their position of power to their bloodlines, daring exploits, or the Witch King's mercurial favours. Others are granted temporary power by means of a writ of iron - an edict granted by one of the six rulers of the great cities of Naggaroth. He who bears a writ of iron shares the sponsor's authority - a powerful tool for the ambitious. However, should a Dark Elf fail in his appointed task, or show cowardice whilst acting in his sponsor's name, the writ is melted down and the molten remains poured down his throat. Such is the price of failure in Naggaroth.
Unit Name Dreadlord (Sword & Shield) |
Main Unit Key wh2_main_def_cha_dreadlord_female_0 |
Land Unit Key wh2_main_def_cha_dreadlord_female_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 850 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 65 |
400 |
├ Melee Weapon wh2_main_def_dreadlord_female_sword |
├ Melee Damage Base 260 |
├ Melee Damage Ap 140 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
55 |
├ Base Defence 55 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
145 |
├ Armour wh2_main_plate_90 |
├ Armour Defence 90 |
└ Shield Armour 55 |
4068 |
├ Man Entity wh2_main_def_infantry_hero_blood |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 4060 |
Leadership (Base Morale) 80 |
Abilities
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! - Strength Through Spite
Hatred is an energy source just like any other, to be harnessed and directed at will. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
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The Eye of the Vortex |