![Poisoned Wind Mortars](gen_images/unit_icon/warhammer2/wh2_main_skv_skaven_intervention/wh2_dlc14_skv_inf_poison_wind_mortar_0.png)
![Skaven Intervention](images/warhammer2/flags/wh2_main_skv_clan_mors_intervention/mon_24.png)
Poisoned Wind Mortars
The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away!The Poisoned Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of Poisoned Wind Globes at a much greater range than a lone Globadier could ever hope to achieve. This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily-squealed directions, a Poisoned Wind Mortar has the ability to fire on the go or indirectly at the enemy. Such a situation, where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.
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Unit Name Poisoned Wind Mortars |
Main Unit Key wh2_dlc14_skv_inf_poison_wind_mortar_0 |
Land Unit Key wh2_dlc14_skv_inf_poison_wind_mortar_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 12 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Missile Damage 54 |
├ Missile Weapon wh2_dlc14_skv_poison_wind_mortar |
├ Projectile wh2_dlc14_skv_poison_wind_mortar_globe |
├ Missile Damage 6 |
├ Missile Ap Damage 48 |
└ Base Reload Time 14 |
Accuracy 10 |
Range 250 |
Reload 10 |
Shots Per Minute 4.8 |
Ammunition 14 |
Melee Attack 14 |
Weapon Strength (Weapon Damage) 18 |
├ Melee Weapon wh2_dlc14_skv_claw |
├ Melee Damage Base 14 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
Melee Defence 16 |
├ Base Defence 16 |
├ Shield none |
└ Shield Defence 0 |
Armour 70 |
├ Armour wh2_main_heavy_metal_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
Health 328 |
├ Man Entity wh2_dlc14_skv_infantry_weaponteam_mortar |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 320 |
Leadership (Base Morale) 50 |
Abilities
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poisoned Wind Globes
Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poisoned Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
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The Eye of the Vortex |