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HomeHome / Total War: WARHAMMER II / Dark Elves / Units / Malekith (Seraphon)
Malekith (Seraphon) Dark ElvesDark Elves Command

Malekith (Seraphon)

Malekith has done much and risked much more to achieve dominion; he will do more still…

The Witch King is the supreme ruler of Naggaroth, and the eternal enemy of the High Elves. Long ago, he sought the claim Ulthuan's crown, but the Flames of Asuryan left him scarred by fire and twisted with hatred. In the years since, Malekith has many times attempted to scour Ulthuan from the face of the world, but each time has been undone by cruel fate or the incompetence of craven underlings. Yet the Witch King is immortal, and knows he will outlast those who foolishly believe themselves his betters. The day is fast approaching where old debts and insults will finally be repaid, and Malekith will do anything within his power to hasten its arrival.

Malekith (Seraphon)

Unit Name

Malekith (Seraphon)

Main Unit Key

wh2_main_def_cha_malekith_3

Land Unit Key

wh2_main_def_cha_malekith_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2450

Recruitment Cost

2450

Upkeep Cost

600

Melee Attack

58

Weapon Strength (Weapon Damage)

520

├ Melee Weapon

wh2_main_def_malekith_black_dragon

├ Melee Damage Base

140

├ Melee Damage Ap

380

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

7444

├ Man Entity

wh2_main_def_infantry_hero_blood_malekith_rider

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

7428

├ Mount

wh2_main_def_mnt_black_dragon_seraphon

├ Mount Entity

wh2_main_def_black_dragon_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Gaze of Malice
    If looks could kill… Oh wait, it turns out that they can…
  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.