Malekith (Seraphon)
Malekith has done much and risked much more to achieve dominion; he will do more still…The Witch King is the supreme ruler of Naggaroth, and the eternal enemy of the High Elves. Long ago, he sought the claim Ulthuan's crown, but the Flames of Asuryan left him scarred by fire and twisted with hatred. In the years since, Malekith has many times attempted to scour Ulthuan from the face of the world, but each time has been undone by cruel fate or the incompetence of craven underlings. Yet the Witch King is immortal, and knows he will outlast those who foolishly believe themselves his betters. The day is fast approaching where old debts and insults will finally be repaid, and Malekith will do anything within his power to hasten its arrival.
Unit Name Malekith (Seraphon) |
Main Unit Key wh2_main_def_cha_malekith_3 |
Land Unit Key wh2_main_def_cha_malekith_3 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 2450 |
Recruitment Cost 2450 |
Upkeep Cost 600 |
Melee Attack 58 |
520 |
├ Melee Weapon wh2_main_def_malekith_black_dragon |
├ Melee Damage Base 140 |
├ Melee Damage Ap 380 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
48 |
├ Base Defence 48 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_body_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
7444 |
├ Man Entity wh2_main_def_infantry_hero_blood_malekith_rider |
├ Man Speed 36 |
├ Man Health 8 |
├ Bonus Hit Points 7428 |
├ Mount wh2_main_def_mnt_black_dragon_seraphon |
├ Mount Entity wh2_main_def_black_dragon_blood |
├ Mount Speed 65 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
- Gaze of Malice
If looks could kill… Oh wait, it turns out that they can… - Noxious Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Noxious Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves.