DB ErrorDB Error Men-at-Arms (Shields) - Bretonnian Merchants - Total War: WARHAMMER II - Royal Military Academy
Left Panel
menu
HomeHome / Total War: WARHAMMER II / Bretonnian Merchants / Units / Men-at-Arms (Shields)
Men-at-Arms (Shields) Bretonnian MerchantsBretonnian Merchants Melee Infantry

Men-at-Arms (Shields)

Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.

Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Men-at-Arms (Shields)

Unit Name

Men-at-Arms (Shields)

Main Unit Key

wh_dlc07_brt_inf_men_at_arms_2

Land Unit Key

wh_dlc07_brt_inf_men_at_arms_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

325

Recruitment Cost

325

Upkeep Cost

81

Melee Attack

27

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_dlc07_brt_sword

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

34

├ Base Defence

34

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

85

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

55

Health

65

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

57

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Garrison Buildings
Men-at-Arms (Shields) x 1 Occupied Hell Pit Level 1
Occupied Hell Pit Level 1
(wh2_main_special_settlement_hellpit_other_1)
Level 1
Occupied Skavenblight Level 1
Occupied Skavenblight Level 1
(wh2_main_special_settlement_skavenblight_other_1)
Level 1
Men-at-Arms (Shields) x 2 Occupied Hell Pit Level 2
Occupied Hell Pit Level 2
(wh2_main_special_settlement_hellpit_other_2)
Level 2
Occupied Hell Pit Level 3
Occupied Hell Pit Level 3
(wh2_main_special_settlement_hellpit_other_3)
Level 3
Occupied Skavenblight Level 2
Occupied Skavenblight Level 2
(wh2_main_special_settlement_skavenblight_other_2)
Level 2
Occupied Skavenblight Level 3
Occupied Skavenblight Level 3
(wh2_main_special_settlement_skavenblight_other_3)
Level 3