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HomeHome / Total War: WARHAMMER II / Clan Rictus Separatists / Units / Mutant Rat Ogre
Mutant Rat Ogre Clan Rictus SeparatistsClan Rictus Separatists Melee Infantry

Mutant Rat Ogre

The cream of Clan Moulder’s creations, augmented with greater size and strength, and in some cases a transplanted mind!

The hulking monstrosities known as Rat Ogres are one of the most successful of Clan Moulder's numberless creations. The Master Moulders have found the perfect blend of death-dealing creature through a mixture of foul crossbreeding and dark sorcerous surgery. In their artificial making, many beasts are literally stitched together, the impossible feat accomplished through the fusing powers of a powerful Warpstone-derived balm, the infamous skalm. The Rat Ogre combines the speed and ferocity of a Skaven with the sheer brawn of an Ogre. Somehow the desperate hunger of both races has been magnified as well - for the Rat Ogre is truly a ravenous creature, forever seeking to gorge its fill on fresh meat. In battle a Rat Ogre pack is horrifying to behold, becoming wholly consumed by an insatiable instinct to kill, rip, and tear, and it takes a Packmaster to steer their ferocious charges. A Rat Ogre pack moves with great speed, their misshapen bodies made entirely of straining, bulging muscles, teeth, and claws. The snarling rage of a Rat Ogre pack colliding with an enemy unit resounds across a battlefield, as the towering creatures splinter shields, snap bones, and relentlessly pound any and all opposition.

Mutant Rat Ogre

Unit Name

Mutant Rat Ogre

Main Unit Key

wh2_dlc16_skv_mon_rat_ogre_mutant

Land Unit Key

wh2_dlc16_skv_mon_rat_ogre_mutant

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Melee Attack

52

Weapon Strength (Weapon Damage)

445

├ Melee Weapon

wh2_dlc16_skv_claws_mutant_rat_ogre

├ Melee Damage Base

100

├ Melee Damage Ap

345

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_body_30

├ Armour Defence

30

└ Shield Armour

0

Health

6508

├ Man Entity

wh2_dlc16_skv_monster_rat_ogre_mutant_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

6500

Leadership (Base Morale)

60

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Mutant Rat Ogre Lv. 0 Force-Feeding Chambers
Force-Feeding Chambers
(wh2_main_skv_monsters_3)
Level 2
Laboratory
Laboratory
(wh2_main_skv_monsters_4)
Level 3