Drillakilla - Goblinsplaceholder
The spear is a solid weapon; piercing and defensive. Goblins, however…
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Unit NameDrillakilla - Goblins
Main Unit Keywh_main_grn_shp_drillakilla
Land Unit Keywh_main_grn_inf_goblin_spearmen
Naval Unit Keywh_main_grn_shp_drillakilla
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
├ Melee Weaponwh_main_grn_goblin_spear
├ Melee Damage Base19
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence26
└ Shield Defence0
├ Armour Defence25
└ Shield Armour55
├ Man Entitywh_main_grn_inf_goblin_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points48
Leadership (Base Morale)50
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
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