Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.Chaos Chariots are drawn by a pair of huge destriers swollen to unnatural size by the corrupting energies of Chaos. Each of these beasts is clad in tempered steel plates in the manner of their unholy masters. As these deadly creatures gain momentum, balefire flickers from their eyes and nostrils, giving the impression that the chariot has galloped straight from the realm of nightmares into reality. When a Chaos Chariot slams into the enemy lines, the bone-splintering impact is only the start of the carnage it can wreak. As the enemy is hurled in all directions by the sheer force of the chariot's charge, the hellish steeds plough through the enemy ranks, iron-shod hooves trampling bodies, and fanged maws snapping at exposed flesh. Spinning scythes slice apart the legs of those who attempt to flank the chariot, and the barbs and spikes that cover its chassis rip and tear at any foolhardily enough to stand their ground. But the chariot's cargo is just as deadly: the charioteers stab and slash from their fighting platform, maiming and decapitating those nearby with their cruel blades and spiked whips.
Unit Name Chaos Chariots |
Main Unit Key wh_main_chs_cav_chaos_chariot |
Land Unit Key wh_main_chs_cav_chaos_chariot |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Chariot |
Naval Unit Group Chariot |
Soldiers 8 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 750 |
Recruitment Cost 950 |
Upkeep Cost 237 |
0 |
├ Engine wh_main_chs_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 22 |
40 |
├ Melee Weapon wh_main_chs_chariot |
├ Melee Damage Base 29 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 18 |
Charge Bonus 76 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Armour Defence 110 |
└ Shield Armour 0 |
1402 |
├ Man Entity wh_main_infantry_standard_large_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1386 |
├ Mount wh_main_chs_mnt_chaos_steed_chariot |
├ Mount Entity wh_main_vehicle_chs_chariot_draught |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings | |
---|---|
Lv. 0 |
Unholy Furnace
(wh_main_horde_chaos_forge_1) Level 0
Daemonic Forge
(wh_main_horde_chaos_forge_2) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |