Plagueclaw Catapults
The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance!It was in the Southlands that crude torsion devices first began hurling loathsome substances onto the foe during battle. The Plague Monks learned to deliver their pestilent payloads via catapult, the erupting splatter of deadly contents slaying targets in a toxic storm. Those splashed by the semi-congealed liquid find their skin simultaneously sloughing off in ruin and elsewhere erupting in glistening spores. Armour offers no protection against such a loathsome weaponry. Plagueclaw Catapults are great, wheeled scaffold-towers bearing catapults. Pushed into position by ragged Clan Pestilens acolytes, the claw-like arm of a Plagueclaw Catapult is winched back and unleashed to lob hideous death. The toxic semi-liquid leave a glowing streak across the sky as it arcs earthward.
Unit Name Plagueclaw Catapults |
Main Unit Key wh2_main_skv_art_plagueclaw_catapult |
Land Unit Key wh2_main_skv_art_plagueclaw_catapult |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Catapult |
Naval Unit Group Catapult |
Soldiers 56 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
150 |
├ Engine wh2_main_skv_art_plagueclaw_catapult |
├ Missile Weapon wh2_main_skv_plagueclaw_catapult |
├ Projectile wh2_main_skv_plagueclaw |
├ Missile Damage 45 |
├ Missile Ap Damage 105 |
└ Base Reload Time 18 |
Accuracy 10 |
Range 400 |
Reload 10 |
Shots Per Minute 3.7 |
Ammunition 22 |
Melee Attack 15 |
26 |
├ Melee Weapon wh2_main_skv_sword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
17 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
51 |
├ Man Entity wh2_dlc16_skv_infantry_crew |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 43 |
Leadership (Base Morale) 54 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Plagueclaw Contagion
Warpstone dust and vile contagions are amongst the ingredients of this catapult’s liquid missiles, exposure to which does horrendous things to bodies and minds alike. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
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The Eye of the Vortex |