Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges. The mutating power of Chaos ensures that no two Manticores are truly alike. Some have manes of writhing serpents, others pelts of iron scales, and many sprout spiked tales with a poison strong enough to boil a man’s blood in his veins. However, all Manticores are berserk killers saturated with primal fury. They are so fierce that they are held by the Dark Elves to be incarnations of Khaine, God of Murder.
Unit Name Feral Manticore |
Main Unit Key wh_dlc03_bst_feral_manticore |
Land Unit Key wh_dlc03_bst_feral_manticore |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monster |
Naval Unit Group Flying Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Melee Attack 40 |
445 |
├ Melee Weapon wh_dlc03_bst_manticore |
├ Melee Damage Base 290 |
├ Melee Damage Ap 155 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_body_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
5103 |
├ Man Entity wh_dlc01_flying_manticore_blood |
├ Man Speed 70 |
├ Man Health 8 |
└ Bonus Hit Points 5095 |
Leadership (Base Morale) 56 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Rampage
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Rampage
When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given. - No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Faction Availability | |
---|---|
The Eye of the Vortex |