Beastlord
Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.The Beastlords of the warherds are hairy, musclebound brutes possessed of a raw and savage might. They carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely-rendered tattoos. The threat of violence is implicit in their every gesture. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw.
Unit Name Beastlord |
Main Unit Key wh_dlc03_bst_cha_beastlord_0 |
Land Unit Key wh_dlc03_bst_cha_beastlord_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 750 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Melee Attack 60 |
470 |
├ Melee Weapon wh_dlc03_bst_gor_axe_hero |
├ Melee Damage Base 310 |
├ Melee Damage Ap 160 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 60 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_plate_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
4656 |
├ Man Entity wh_dlc03_bst_cha_gor_hero_blood_dismember |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 4648 |
Leadership (Base Morale) 70 |
Abilities
- Apocalyptic Vision
In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration. - Blood Lust
"The blood is the prize. The blood is the prize! THE BLOOD IS THE PRIZE!" - Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |