Hell Pit Abomination
The very image of madness and ruin; the ultimate rat-made menace unleashed.The Hell-Pit Abomination is a living mountain of misshapen flesh. The creature moves in a rippling tide of unnatural spasms, writhing like a worm and using its many limbs to pull and drag its hideous bulk forward. Various mechanical bits, such as wheels, cogs, and fluid-pumps have been grafted into the beast to ensure it moves at optimal speed and that the Warpstone mutated growth agents are regularly injected into the beast's hyper-fast metabolism. A multitude of heads dart out of the lumpen mound of muscle and bone at the behemoth's fore. The heads that snake out are all vermin-like, but some glisten hairlessly, like unborn rat monstrosities. Many have eyes, but no few are blind, twisting and craning to catch the scent of prey, hissing and snapping at the air with razor-sharp incisors. Many foes will flee from the unnatural sight of a Hell-Pit Abomination. Once in combat the Hell-Pit Abomination is relentless, dragging its bulk onwards to crush any in its wake. Hell-Pit Abominations are notoriously hard to slay and there are accounts of the beasts visibly healing wounds, regrowing severed limbs and rising from the dead to attack again.
Unit Name Hell Pit Abomination |
Main Unit Key wh2_main_skv_mon_hell_pit_abomination |
Land Unit Key wh2_main_skv_mon_hell_pit_abomination |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
Melee Attack 42 |
520 |
├ Melee Weapon wh2_main_skv_hell_pit_abomination |
├ Melee Damage Base 155 |
├ Melee Damage Ap 365 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 17 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_body_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
12100 |
├ Man Entity wh2_main_skv_monster_hell_pit_abomination |
├ Man Speed 58 |
├ Man Health 8 |
└ Bonus Hit Points 12092 |
Leadership (Base Morale) 90 |
Abilities
- The Rats Emerge
Killing a Hell-Pit Abomination is never a simple matter; when it dies many fresh Skaven spawn to take its place. - Too Horrible to Die
With its last, shuddering death throes there is a chance that one or more of the foul beast's many hearts will restart. - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Strengths & Weaknesses
- Too Horrible to Die
When death is imminent, this unit has a chance of either regaining some of its health or releasing a pack of ravening Skaven instead. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Regeneration
flaming attacks will cause more damage to units with Regeneration.
Faction Availability | |
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The Eye of the Vortex |