Bastiladon (Revivification Crystal)
Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units.Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.
Unit Name Bastiladon (Revivification Crystal) |
Main Unit Key wh2_main_lzd_mon_bastiladon_1 |
Land Unit Key wh2_main_lzd_mon_bastiladon_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Support Monster |
Naval Unit Group Support Monster |
Soldiers 4 |
Caste Monster |
Category War Beast |
Class Melee Infantry |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 22 |
250 |
├ Melee Weapon wh2_main_lzd_bastiladon |
├ Melee Damage Base 90 |
├ Melee Damage Ap 160 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 15 |
Charge Bonus 34 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
140 |
├ Armour wh2_main_body_140 |
├ Armour Defence 140 |
└ Shield Armour 0 |
7706 |
├ Man Entity wh2_main_lzd_mon_bastiladon_platform_healing |
├ Man Speed 40 |
├ Man Health 8 |
├ Bonus Hit Points 7690 |
├ Mount wh2_main_lzd_mnt_bastiladon_1 |
├ Mount Entity wh2_main_lzd_mon_bastiladon_platform_healing |
├ Mount Speed 40 |
└ Mount Health 8 |
Leadership (Base Morale) 65 |
Abilities
- Revivification Crystal
The crystal protects those who worship the Serpent God, healing wounds and bringing supplicants back from the point of death.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Revivification Crystal
The crystal protects those who worship the Serpent God, healing wounds and bringing supplicants back from the point of death. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings | |
---|---|
Lv. 0 |
Corral-Arena
(wh2_main_lzd_beasts_2) Level 1
Pyramid of Itzl
(wh2_main_lzd_beasts_3) Level 2 |
Garrison Buildings | |
---|---|
x 1 |
Temple of Xholankha
(wh2_dlc13_lzd_nakai_xholankha) Level 0
Temple of Xholankha
(wh2_dlc13_lzd_port_nakai_xholankha) Level 0
Energy Dome
(wh2_main_lzd_defence_major_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex |