Drillakilla - Goblins
placeholderThe spear is a solid weapon; piercing and defensive. Goblins, however…
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
(Goblins)
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Unit Name Drillakilla - Goblins |
Main Unit Key wh_main_grn_shp_drillakilla |
Land Unit Key wh_main_grn_inf_goblin_spearmen |
Naval Unit Key wh_main_grn_shp_drillakilla |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 60 |
Caste Generic |
Category Light Ship |
Class Melee Ship |
Cost 200 |
Recruitment Cost 200 |
Upkeep Cost 50 |
└ Ship wh_main_ship_light_dummy |
Ship Speed |
Melee Attack 20 |
25 |
├ Melee Weapon wh_main_grn_goblin_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
26 |
├ Base Defence 26 |
├ Shield wh_missile_block_55_wood |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_leather_25 |
├ Armour Defence 25 |
└ Shield Armour 55 |
56 |
├ Man Entity wh_main_grn_inf_goblin_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 48 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |