Light Wizard (Barded Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.The Lore of Light lies under the province of the Wind of Hysh and the symbol of the Light Order is the Serpent of Light. The Wizards of the Light College - also known as Light Wizards - are rarely seen without treasured tomes and arcane scrolls in hand. Light Magic is renowned for its powers of protection, yet a Light Wizard can also conjure blazing lights to bind and burn the enemy. This lore is the hardest to master, for the Wind of Hysh is particularly diffuse. To compensate, the Order employs many acolytes to aid its more senior wizards. This is unusual amongst the Colleges, for wizards of other Orders rarely take on more than a single apprentice at once. The pyramidal hall of the College of Light itself goes largely unseen; it exists within a magical aether realm, parallel to, but separate from, the mundane world. Deep in its labyrinthine dungeons lies the greatest sorcerous treasure vault in the Old World, which also serves as a prison for many evil artefacts. It is the sacred duty of the Guardians of the Light, an arcane society of the Order's most powerful wizards, to keep them locked safely away from the world.
Unit Name Light Wizard (Barded Warhorse) |
Main Unit Key wh_main_emp_cha_wizard_light_4 |
Land Unit Key wh_main_emp_cha_wizard_light_4 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Cost 500 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Melee Attack 25 |
300 |
├ Melee Weapon wh_main_emp_sword_caster |
├ Melee Damage Base 210 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_plate_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
3848 |
├ Man Entity wh_main_infantry_standard_wizard_rider_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 3832 |
├ Mount wh_main_emp_mnt_warhorse_barded_hero |
├ Mount Entity wh_main_cavalry_slow_hero_blood |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |