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HomeHome / Total War: WARHAMMER II / Baersonling (Mortal Empires) / Technology / Pillaging of the Lizardmen
Pillaging of the Lizardmen Baersonling (Mortal Empires)Baersonling (Mortal Empires) Military Tier 11

Pillaging of the Lizardmen

Hunt the cold-bloods, defile their sacred spaces, pillage and take all we can!

  • Leadership: +10 for Marauder units when fighting against Lizardmen (faction_to_force_own_unseen)
  • Income from post-battle loot: +10% (faction_to_character_own_unseen)
  • Bonus vs. Large: +3 when fighting against Lizardmen (faction_to_force_own_unseen)

Military

Pillaging of the Lizardmen

Technology Key

tech_dlc08_nor_nw_06

Technology Name

Pillaging of the Lizardmen

Node Key

tech_nor_nw_06

Node Set

nor_mil

Node Set Name

Military Tier 11

Tier

10

Research Points

1500

Cost per Round

0

Food Cost

0

Require Technology

Enable Technology