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HomeHome / Total War: WARHAMMER II / Baersonling (Mortal Empires) / Technology / Baying to Morrslieb
Baying to Morrslieb Baersonling (Mortal Empires)Baersonling (Mortal Empires) Military Tier 3

Baying to Morrslieb

The eerie green glow of the Dark Moon calls out all manner of feral monstrosities from the Norscan wilderness.

When the Old Ones' northern polar gateway collapsed, and the Realm of Chaos broke through, some of the arcane structures of the gates themselves intruded into the mortal realm. Star-Metal rained down and Warpstone, the lethal substance that is magic and change made manifest, came into being. A massive accretion of Warpstone formed in the sky, and became a sickly-green, weird moon, which men have named Morrslieb. Certain creatures of the north feel drawn to this corrupted moon, and when these sharp-toothed hunters bay at it, raising their heads to give blood-curdling howls in its baleful light, they feel its energy course through their flesh and sinews, urging them to greater ferocity and destruction in the name of the Dark Gods.

  • Recruitment cost: -10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)
  • Melee defence: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)

Military

Baying to Morrslieb

Technology Key

tech_dlc08_nor_creatures_05

Technology Name

Baying to Morrslieb

Node Key

tech_nor_creatures_05

Node Set

nor_mil

Node Set Name

Military Tier 3

Tier

2

Research Points

800

Cost per Round

0

Food Cost

0

Require Technology