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HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Technology / Rat Poison
Rat Poison Karak Kadrin (Mortal Empires)Karak Kadrin (Mortal Empires) Civil Tier 8

Rat Poison

The putting together of great Dwarfen heads always results in the optimal solution, even when facing the foulest, most abominable problem.

Feeling at home – as they do – in the dark, dank tunnels beneath the surface of the Old World, it was only a matter of time before Dwarfs and Skaven clashed. Whereas the Dwarfen race, although grim and bad-tempered, are essentially a force for order, the Skaven are a thoroughly evil, scheming, nefarious bunch of ratmen, who act accordingly at every given opportunity. Once the ever-enterprising Dwarfs became aware of the Skaven presence beneath their Holds, they immediately got their heads together to come up with ways of beguiling, confounding, and – usually and ideally – killing the despicable ratmen stone dead as efficiently as possible. As such, Dwarf Engineers and Powder Masters have developed a number of substances that, although harmless if ingested by Dawi, are fast-acting and very effective when introduced to Skaven bloodstreams. The method of delivery varies between lobbing canisters of the stuff at enemy lines to carefully lacing water supplies and known feeding spots where ravenous Skaven feeling the Black Hunger gather; the results speak for themselves…

  • Attribute: Causes Fear when fighting against Skaven (all characters)
  • Untainted: +1 (factionwide)
  • Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen)

Civil

Rat Poison

Technology Key

tech_dwf_civ_7_4

Technology Name

Rat Poison

Node Key

tech_dwf_civ_7_4

Node Set

dwf_civ

Node Set Name

Civil Tier 8

Tier

7

Research Points

1

Cost per Round

10000

Food Cost

0

Require Technology