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HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Technology / Halls of Great Guilds
Halls of Great Guilds Karak Kadrin (Mortal Empires)Karak Kadrin (Mortal Empires) Civil Tier 8

Halls of Great Guilds

It is in the Guild halls where the ruling councils meet to discuss policy, tariffs, and to further their goals.

A Guild's controlling council meets in the Guild hall. The location depends on where it is principally located. The Engineers' shrine and Guild halls are in Zhufbar, for example, although most of the larger Guilds have their own halls in all major Karaks. The inner workings of the Guilds remain clandestine - all manner of secret handshakes, passwords and unusual rituals are needed to gain entry!

  • Income from Gem Cutters and Obsidian Quarries: +20% (faction_to_region_own_unseen)

Civil

Halls of Great Guilds

Technology Key

tech_dwf_civ_7_0

Technology Name

Halls of Great Guilds

Node Key

tech_dwf_civ_7_0

Node Set

dwf_civ

Node Set Name

Civil Tier 8

Tier

7

Research Points

1500

Cost per Round

0

Food Cost

0

Require Technology