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Karak Kadrin (Mortal Empires) Civil Tier 8
Halls of Great Guilds
It is in the Guild halls where the ruling councils meet to discuss policy, tariffs, and to further their goals.A Guild's controlling council meets in the Guild hall. The location depends on where it is principally located. The Engineers' shrine and Guild halls are in Zhufbar, for example, although most of the larger Guilds have their own halls in all major Karaks. The inner workings of the Guilds remain clandestine - all manner of secret handshakes, passwords and unusual rituals are needed to gain entry!
- Income from Gem Cutters and Obsidian Quarries: +20% (faction_to_region_own_unseen)
Civil
Technology Key tech_dwf_civ_7_0 |
Technology Name Halls of Great Guilds |
Node Key tech_dwf_civ_7_0 |
Node Set dwf_civ |
Node Set Name Civil Tier 8 |
Tier 7 |
Research Points 1500 |
Cost per Round 0 |
Food Cost 0 |
Require Technology |