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Khazid Subsidies Karak Kadrin (Mortal Empires)Karak Kadrin (Mortal Empires) Civil Tier 2

Khazid Subsidies

To grow the Everlasting Realm, the Guilds send subsidies to make settlements old and new sustainable.

There are many abandoned outposts, mines and other Khazids in the Karaz Ankor - settlements that are no longer sustainable due to raids, invasion or for simply existing during the Time of Woes. However, as the Dwarf kingdoms expand again, expeditions are sent out with large subsidies from the local king or the Guilds to make these places secure and viable again.

  • Income from Settlement buildings: +5% (faction_to_region_own_unseen)

Civil

Khazid Subsidies

Technology Key

tech_dwf_civ_1_1

Technology Name

Khazid Subsidies

Node Key

tech_dwf_civ_1_1

Node Set

dwf_civ

Node Set Name

Civil Tier 2

Tier

1

Research Points

300

Cost per Round

0

Food Cost

0

Require Technology

Enable Technology