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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Technology / Vanguard Proficiency
Vanguard Proficiency Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Military Tier 4

Vanguard Proficiency

Skilled in fighting at the vanguard of the Dwarfs’ main force, Rangers fulfil a dangerous role fraught with risk and unimaginable peril.

As befits their chosen roles as scouts, Rangers rarely join the main Dwarf battle lines, preferring instead to fight as ‘irregulars’, occasionally banding together to carry out a tricky operation, but happiest when engaged in solo actions against the foe. As such, they deal in sabotage and misdirection ahead of Dwarf throngs – something many of their kin consider to be sneaky and, well, just not the Dawi way. Regardless, Rangers poison enemy water supplies, cause rock-falls, lead savage, ravenous beasts into enemy camps – the list goes on. Of course, little more than a cursory acknowledgement of Rangers’ assistance is all that can be expected from most Dwarfs - after all there’s nothing so final as a straight-up fight face-to-face - but their Lords recognise the valuable contribution these brave, independent warriors make whenever they are called to fight for Clan and Hold.

  • Speed: +10% for Ranger units (faction_to_force_own_unseen)
  • Melee defence: +5 for Ranger units (faction_to_force_own_unseen)

Military

Vanguard Proficiency

Technology Key

tech_dwf_mil_4_5

Technology Name

Vanguard Proficiency

Node Key

tech_dwf_mil_4_5

Node Set

dwf_mil

Node Set Name

Military Tier 4

Tier

3

Research Points

600

Cost per Round

0

Food Cost

0

Require Technology