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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Technology / Civil

Civil

Civil
No. Technology research_points cost_per_round Requires Effects Enables
1 The Way of the Guilds Civil Tier 1
The Way of the Guilds
A powerful, authoritative voice in any Hold, the Guilds dominate Dwarfen civil life, controlling trade, finances and labour.
100 0 Khazid Subsidies Include Related Families
2 Dwarf Treasuries Civil Tier 2
Dwarf Treasuries
Dwarf treasuries are often as deep as their vaults… which can be very deep!
300 0 Khazid Subsidies
    Income from Settlement buildings: +10% (faction_to_region_own_unseen)
3 Dwarfen Diplomats Civil Tier 2
Dwarfen Diplomats
Grumpy, straight-talking Dwarfs do not make the best diplomats, yet some are better at it than others!
300 0 Include Related Families
    Diplomatic relations: +10 with Men, High Elves and Lizardmen (faction_to_faction_own_unseen)
Dwarfen Emissaries
4 Include Related Families Civil Tier 2
Include Related Families
Nepotism is not a dirty word in Dwarf society. The Guilds encourage it, for family honour is prized.
300 0 The Way of the Guilds
    Public order: +1 (faction_to_province_own_unseen)
Dwarfen Diplomats Scrutinise Guild Leaders
5 Khazid Subsidies Civil Tier 2
Khazid Subsidies
To grow the Everlasting Realm, the Guilds send subsidies to make settlements old and new sustainable.
300 0 The Way of the Guilds
    Income from Settlement buildings: +5% (faction_to_region_own_unseen)
Dwarf Treasuries Tool Market
6 Dwarfen Emissaries Civil Tier 3
Dwarfen Emissaries
Dwarfen Emissaries use their forbearance of other races to play the game of diplomacy as well as any Elf, lacing palms with oathgold as needed.
400 0 Dwarfen Diplomats
    Diplomatic relations: +20 with Men, High Elves and Lizardmen (faction_to_faction_own_unseen)
7 Scrutinise Guild Leaders Civil Tier 3
Scrutinise Guild Leaders
As Dwarf Guilds wield such power, it makes sense that the Clans keep an eye on them, ensuring competence and honesty.
400 0 Include Related Families
    Masters of Steel and Stone commandment: additional %n% to recruitment cost (faction_to_province_own_unseen)
Thane's Authority Autonomy of the Holds
8 Thane's Authority Civil Tier 3
Thane's Authority
Thanes speak with the word of their King, and so the Guilds' rarely question such direct commands.
400 0 Scrutinise Guild Leaders
    Hero action cost: -20% (faction_to_character_own_unseen)
9 Tool Market Civil Tier 3
Tool Market
When a Dawi is in need of decent hammer or az, the tool market is the place to find it.
400 0 Khazid Subsidies
    Income from Toolmakers: +5% (faction_to_region_own_unseen)
Toolmakers' Guild Heavy Quernstones
10 Toolmakers' Guild Civil Tier 3
Toolmakers' Guild
The august Toolmakers are a young but powerful Guild, as all Dawi that practise a craft need tools.
400 0 Tool Market
    Income from Toolmakers: +10% (faction_to_region_own_unseen)
11 Autonomy of the Holds Civil Tier 4
Autonomy of the Holds
Karaz Ankor states that, while all Dwarfholds swear fealty to the High King, they are ruled independently.
500 0 Scrutinise Guild Leaders
    Empower the Guilds commandment: additional %n growth (faction_to_province_own_unseen)
Underway Trade Caravans Oaths of Loyalty Ancestral Tombs
12 Heavy Quernstones Civil Tier 4
Heavy Quernstones
Dwarf grinding stones are always perfectly round and decorated with geometric scrawls and runes, usually of Valaya's making.
500 0 Tool Market
    Growth: +10 (faction_to_province_own_unseen)
Storage Vaults Gromril Picks
13 Oaths of Loyalty Civil Tier 4
Oaths of Loyalty
Every Dwarf must make unbreakable oaths to his King. Only the most scraggiest of beard-wearers would think to break them.
500 0 Autonomy of the Holds
    Public order: +1 (faction_to_province_own_unseen)
High King's Authority
14 Storage Vaults Civil Tier 4
Storage Vaults
In the lower deeps of any Hold are the sealed vaults. They are cool and dark, perfect for storing foodstuffs and other vital supplies.
500 0 Heavy Quernstones
    Leadership: +10 when under siege (faction_to_force_own_unseen)
15 Underway Trade Caravans Civil Tier 4
Underway Trade Caravans
Dwarfholds tend to trade with each other via the Underway, which keeps prying eyes out of Dawi business.
500 0 Autonomy of the Holds
    Income from trade: +5% (faction_to_faction_own_unseen)
The King's Share
16 High King's Authority Civil Tier 5
High King's Authority
Thorgrim brooks no fools, Dawi or otherwise. He is stern - even for a High King - and his authority is absolute.
600 0 Oaths of Loyalty
    Public order: +2 (faction_to_province_own_unseen)
17 Improved Blast Charges Civil Tier 5
Improved Blast Charges
Dwarfs are not ones for innovation, but refining a process to perfection is a totally different matter!
600 0 Gromril Picks
    Income from Iron Mines, Gold Mines and Stone Quarries: +10% (faction_to_region_own_unseen)
Steam Drills
18 Gromril Picks Civil Tier 5
Gromril Picks
Dwarfen picks of Gromril are rare, but only needed when mining for star-iron ore, as like finds like.
600 0 Heavy Quernstones
    Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen)
Improved Blast Charges Prospecting
19 The King's Share Civil Tier 5
The King's Share
The Royal Clan is entitled to its tithe. The Reckoners guarantee that the Guilds pay up.
600 0 Underway Trade Caravans
    Income from trade: +10% (faction_to_faction_own_unseen)
20 Ancestral Tombs Civil Tier 6
Ancestral Tombs
The tombs of the Ancestors are shrines, for Dwarfs revere age, experience and unbroken blood lines.
800 0 Autonomy of the Holds
    Venerate the Ancestors commandment: additional %n Untainted (faction_to_province_own_unseen)
Sealstones Grand Throne Chamber
21 Construction Duty Civil Tier 6
Construction Duty
Dwarfs are industrious. When the Guilds call for construction, their members gather and work their beards off!
800 0 Prospecting
    Construction cost: -10% for all buildings (faction_to_region_own_unseen)
Construction Guilds
22 Sealstones Civil Tier 6
Sealstones
Some tombs lay closed, forever sealed with stones covered in ancient runes that glow when evil lurks nearby.
800 0 Ancestral Tombs
    Untainted: +1 (factionwide)
Valaya's Protection
23 Steam Drills Civil Tier 6
Steam Drills
Steam-powered automated drills are a recent, if noisy, invention by the Engineers' Guild.
800 0 Improved Blast Charges
    Income from Iron Mines, Gold Mines and Stone Quarries: +15% (faction_to_region_own_unseen)
24 Prospecting Civil Tier 6
Prospecting
Dwarf prospectors are experienced miners. It is said they can even uncover new seams by smell rather than sight.
800 0 Gromril Picks
    Income from Salt Mines, Pottery Production and Dyemakers: +5% (faction_to_region_own_unseen)
Construction Duty Water-Proof Packaging
25 Grand Throne Chamber Civil Tier 7
Grand Throne Chamber
The grander the Throne Chamber, the more envious and intimidated the King's audience or 'guests' will be.
1200 0 Ancestral Tombs
    High King's Tribute commandment: additional %n% tax rate (faction_to_province_own_unseen)
    Lord recruit rank: +1 (faction_to_province_own_unseen)
    [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen)
26 Construction Guilds Civil Tier 7
Construction Guilds
Along with the Engineers, the Construction Guilds are some of the most powerful, for every Dwarf needs a home.
1200 0 Construction Duty
    Hero recruit rank: +2 for Master Engineers (faction_to_province_own_unseen)
    Construction time: -2 for Province Capital/Settlement buildings (faction_to_region_own_unseen)
27 Dwarfen Grims Civil Tier 7
Dwarfen Grims
The 'Grims' - small Dwarf tokens attached to their products - are a sign of quality even the manlings understand.
1200 0 Water-Proof Packaging
    Income from Gem Cutters and Obsidian Quarries: +10% (faction_to_region_own_unseen)
Halls of Great Guilds
28 Valaya's Protection Civil Tier 7
Valaya's Protection
Dwarf Runepriests are rare, but when they visit the Holds they inscribe the Protection of Valaya upon home and hearth.
1200 0 Sealstones
    Hero recruit rank: +2 for Runesmiths (faction_to_province_own_unseen)
    Untainted: +3 (factionwide)
Rat Poison
29 Water-Proof Packaging Civil Tier 7
Water-Proof Packaging
Using tar and hide, the Dwarfs can effectively waterproof certain supplies that are otherwise prone to spoilage.
1200 0 Prospecting
    Income from Salt Mines, Pottery Production and Dyemakers: +10% (faction_to_region_own_unseen)
Dwarfen Grims Deep Resource Extraction
30 Deep Resource Extraction Civil Tier 8
Deep Resource Extraction
Thanks to the Guilds, Dwarfs excel at getting resources out of the ground - no matter how deep!
1500 0 Water-Proof Packaging
    Income from Salt Mines, Pottery Production and Dyemakers: +15% (faction_to_region_own_unseen)
Grungni's Blessing
31 Grungni's Blessing Civil Tier 8
Grungni's Blessing
The Runepriests bestow Grungni's Blessing on Guild works, ensuring profitable ventures for all.
2000 0 Deep Resource Extraction
    Income from all buildings: +5% (faction_to_region_own_unseen)
32 Halls of Great Guilds Civil Tier 8
Halls of Great Guilds
It is in the Guild halls where the ruling councils meet to discuss policy, tariffs, and to further their goals.
1500 0 Dwarfen Grims
    Income from Gem Cutters and Obsidian Quarries: +20% (faction_to_region_own_unseen)
33 Rat Poison Civil Tier 8
Rat Poison
The putting together of great Dwarfen heads always results in the optimal solution, even when facing the foulest, most abominable problem.
1 10000 Valaya's Protection
    Attribute: Causes Fear when fighting against Skaven (all characters)
    Untainted: +1 (factionwide)
    Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen)